Building from Source¶
NOTE If you want to run it on your desktop, you can directly download desktop binaries here and if you want it for Android/iOS you can get from the play/appstore. This is only for those who want to run from source.
Note: If you are building from source, you are mostly on your own. I have very limited time to debug environment differences/package differences between what I have and what you may have. I’m not a nodejs/grunt etc expert and stuff seems to change all the time.
Version note: The code is compiled using the following versions of tools. If you are using newer versions of ionic the code may not compile - I don’t have the time to upgrade yet. Finally, if you choose to go the source route, I expect you to spend a lot of time yourself debugging first before you create an issue. Even if you do create an issue, I have very limited bandwidth to debug source compilation issues for you. Thanks.
Ionic: ionic (Ionic CLI) : 4.5.0 (/usr/local/lib/node_modules/ionic) Ionic Framework : ionic1 1.3.5 @ionic/v1-toolkit : 1.0.19 Cordova: cordova (Cordova CLI) : 8.1.2 (firstname.lastname@example.org) Cordova Platforms : android 7.1.4, ios 5.0.0 Cordova Plugins : cordova-plugin-ionic-keyboard 2.1.3, cordova-plugin-ionic-webview 2.2.0, (and 30 other plugins) System: Android SDK Tools : 26.1.1 (/Users/pp/Library/Android/sdk/) ios-deploy : 2.0.0 ios-sim : 7.0.0 NodeJS : v8.11.2 (/usr/local/bin/node) npm : 5.6.0 OS : macOS Mojave Xcode : Xcode 10.1 Build version 10B61
Install Dependencies - needed for all platforms¶
Install cordova and ionic¶
npm install -g email@example.com ionic npm install @ionic/v1-toolkit --save-dev
Don’t install later versions of cordova. I found compilation issues with cordova 9.
And some more:
npm install -g gulp npm install node-sass npm install async npm install jshint
(Note you may need to do
sudo depending on how your system is set
up. It’s better you
but if you must, well, you must)
You also need to install
cocoapods (some of the plugins depend on them):
sudo gem install cocoapods
If you don’t have
gem that means you need to install ruby. Installing ruby
installs gobs of nonsense. Too bad.
git clone --depth 1 https://github.com/pliablepixels/zmNinja.git
Configure build configure zmNinja and get all required plugins¶
cd zmNinja npm install ionic cordova platform add android (or ios) cordova prepare
Making an iOS build¶
Note: You need to be doing this on a mac, with Xcode and the SDK installed. You also need to have your developer certificates/etc. (I am not going to detail this out - there are many internet resources on this)
(Harder) If you need picture notification support in push¶
As of Mar 2019, cordova-ios does not support multiple targets, nor does it support automatic building of notification extensions. So there is manual work to be done:
- Open up
- Go to
File->Workspace Settingsand select
Legacy Build System
- Go to
Target->zmNinja->Build Settingsand set “Swift Language Version” to
- Go to
File->New->Target->Notification Service Extension, select Objective C
- In the “Product Name” put in
zmNinjaNotification(your BundleID should now read
- Say “Yes” to “Activate zmNinjaNotification scheme?” popup
- Now go to zmNinjaNotification target and make version and build same as zmNinja
- Now in XCode Targets, select
zmNinjaNotification, and make sure you select a Team and make sure Deployment Target is 11 or above
- Change Deployment target to 11 or above (same as zmNinja target)
cp etc/NotificationService.m platforms/ios/zmNinjaNotification/
You can now do build_ios.sh. However, after you build, you will have to go back to XCode after the build to make the following changes:
- Sync notification version with app version
- Change notification bundle ID back to com.pliablepixels.zmninja-pro.zmNinjaNotification (cordova removes the last word)
(Easier) If you don’t need picture notification support in push¶
There are a few steps you need to take to get the iOS build working for
the first time. If you don’t do this, you may get a compilation error
ld: library not found for -lGoogleToolboxForMac
cd platforms/ios pod install
This does not produce an iOS ready ipa. What you need to do then is to
platforms/ios/zmNinja.xcworkspace in Xcode, and run.
To compile a debug build for iOS from command line, from zmNinja project
root: First edit
./build-auto.json and change the
developmentTeam id to yours. Then:
To compile using XCode, open
platforms/ios/zmNinja.xcworkspace - You
need to use “Legacy Build” system if you are on XCode 10+. You can
change this in XCode
File->Workspace Settings and then build usual.
Also switch to the Capabilities tab and make sure “Remote Notifications”
is on in Background Modes and in iCloud section, Key-Value storage is
enabled. If you see a “Fix issue” there, clicking on that button
Making an Android build¶
Note that you need the Android SDK installed and configured properly for this to work.
From the zmNinja project root:
./build_android.sh --debug (or --release)
If this complains of missing SDKs, you need to install the SDK version it requests This should produce an APK file. To install it on your phone over adb, you’d do something like
adb install -r debug_files/android-debug.apk #if you did --debug or, adb install -r release_files/zmNinja.apk #if you did --release
Making a desktop build¶
I use electron to build the desktop app.
For versions 1.3.018 and beyond¶
I’ve migrated to using electron-builder to automate the build process better.
Make sure you have all the dependencies¶
Typically, just running
Should have installed everything. Validate by checking you have
electron installed by invoking it on the command line
You now have the following options:
npm run dist-all # builds linux, mac and windows packages npm run dist-mac # only builds mac packages npm run dist-lin # only builds linux packages (32bit, 64bit, arm) npm run dist-win # only builds win packages (32bit, 64bit)
Your packages will be created in the
Lots of things can go wrong.
- Please make sure you don’t post issues about why your own build is not working - please figure it out
- Look carefully at error messages